Aaila Bazil

Aaila Bazil

Aaila Bazil

Aaila Bazil

All About Aaila

My path into design wasn't a straight line. I studied engineering design, human biology and visual art, and I kept noticing the same thing everywhere: people getting lost in systems that were meant to help them.

That's the problem I'm drawn to. My process is rooted in human-centred design: I start with research, reframe the problem, then prototype and test in cycles until the solution holds up with real users. I've applied it with a hospital, a university and the City of Hamilton, and each time the answer came from listening before designing.

I treat visual design as part of how something works, not a finishing layer. Good form comes from understanding function, and a clear, considered interface is how people know they can trust where it's taking them.

Skills.

Research & Synthesis

Interviews, site walkthroughs, usability testing and affinity mapping. I turn what people say and do into clear insights and reframed problems, like finding that hospital volunteer burnout was really a wayfinding issue.

Research & Synthesis

Interviews, site walkthroughs, usability testing and affinity mapping. I turn what people say and do into clear insights and reframed problems, like finding that hospital volunteer burnout was really a wayfinding issue.

Research & Synthesis

Interviews, site walkthroughs, usability testing and affinity mapping. I turn what people say and do into clear insights and reframed problems, like finding that hospital volunteer burnout was really a wayfinding issue.

Service & Journey Design

Journey mapping and designing across digital and physical touchpoints. At St. Joseph's, that meant connecting text reminders, a web map, on-site kiosks and volunteer support into one visitor journey.

Service & Journey Design

Journey mapping and designing across digital and physical touchpoints. At St. Joseph's, that meant connecting text reminders, a web map, on-site kiosks and volunteer support into one visitor journey.

Service & Journey Design

Journey mapping and designing across digital and physical touchpoints. At St. Joseph's, that meant connecting text reminders, a web map, on-site kiosks and volunteer support into one visitor journey.

Product & Interaction Design

User flows, wireframes and high-fidelity prototypes, refined through testing. I redesigned McMaster's course selection into a guided planning tool with real-time conflict warnings and simpler language.

Product & Interaction Design

User flows, wireframes and high-fidelity prototypes, refined through testing. I redesigned McMaster's course selection into a guided planning tool with real-time conflict warnings and simpler language.

Product & Interaction Design

User flows, wireframes and high-fidelity prototypes, refined through testing. I redesigned McMaster's course selection into a guided planning tool with real-time conflict warnings and simpler language.

Visual & Systems Design

A strong eye for layout, hierarchy, and visual storytelling, combined with systems thinking. I design cohesive experiences that scale across platforms while maintaining consistency, clarity, and intent.

Visual & Systems Design

A strong eye for layout, hierarchy, and visual storytelling, combined with systems thinking. I design cohesive experiences that scale across platforms while maintaining consistency, clarity, and intent.

Visual & Systems Design

A strong eye for layout, hierarchy, and visual storytelling, combined with systems thinking. I design cohesive experiences that scale across platforms while maintaining consistency, clarity, and intent.

Tools

Figma (UI design and prototyping) · FigJam / Miro (research synthesis and workshops) · Framer (web design and build) · AutoCAD (3D modelling and spatial design) · Adobe Illustrator & Photoshop (visual design) · Procreate (sketching and storyboards)

Tools

Figma (UI design and prototyping) · FigJam / Miro (research synthesis and workshops) · Framer (web design and build) · AutoCAD (3D modelling and spatial design) · Adobe Illustrator & Photoshop (visual design) · Procreate (sketching and storyboards)

Tools

Figma (UI design and prototyping) · FigJam / Miro (research synthesis and workshops) · Framer (web design and build) · AutoCAD (3D modelling and spatial design) · Adobe Illustrator & Photoshop (visual design) · Procreate (sketching and storyboards)